0cd5d4c27cec85fd336d8d4eef0c46fb04ba2018
Stable-fluids solver (velocity + dye) stirred by mouse/touch drives a GPU spring system over all ~65k particles: they swirl with the flow, heat up and flare while disturbed, then spring home. The sky shader leans and washes with the flow. WebGL2; falls back to the static orb without float render targets, and to a CSS orb without WebGL2.
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Common Lisp
95.6%
CSS
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HTML
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JavaScript
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Astro
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