dangrubbb 0cd5d4c27c radiance: pointer/touch-reactive particles
Stable-fluids solver (velocity + dye) stirred by mouse/touch drives a GPU
spring system over all ~65k particles: they swirl with the flow, heat up
and flare while disturbed, then spring home. The sky shader leans and
washes with the flow. WebGL2; falls back to the static orb without float
render targets, and to a CSS orb without WebGL2.
2026-10-22 20:23:09 -04:00
2026-02-28 16:52:01 -05:00
2025-06-12 02:29:23 +01:00
2026-02-28 16:30:19 -05:00
Description
No description provided
104 MiB
Languages
Common Lisp 95.6%
CSS 1.5%
HTML 1.5%
JavaScript 1.1%
Astro 0.3%